Or video game any of the various interactive games that are played with a specialized electronic gaming device or a computer or mobile device and a television or other display screen, together with a means for controlling graphic images. All content on this website, including the dictionary, thesaurus, literature, geography and other reference data, is for informational purposes only. This information should not be considered complete or up to date and should not be used in place of a visit, consultation or advice from a legal professional, doctor or any other professional. With the arrival of video games in gaming theaters in the early 1970s, there was initially some confusion in the gaming machine industry about what term should be used to describe new games.
While many games easily fall into a clear and well-understood definition of video games, new genres and innovations in game development have raised the question of what are the essential factors of a video game that separate the medium from other forms of entertainment. They argue that a video game is first and foremost a game, which must be understood in terms of its rules, interface and the concept of the game it deploys. Video games are defined based on their platform, which includes arcade video games, console games and personal computer (PC) games. Whether played on a monitor, TV, or portable device, video games are displayed in many ways for users to enjoy.
The culture of video games has also evolved over time with the culture of the Internet and the growing popularity of mobile games. Video games are usually expanded with audio feedback that is emitted through speakers or headphones and sometimes with other types of feedback, including haptic technology. In addition, video games can serve as a virtual environment under the full control of a producer to create new works. Numerous television programs (both animated and live-action), movies, comics and novels have been created based on existing video game franchises.
The term video game was developed to distinguish this class of electronic games that were played on some type of video screen instead of on a teletype printer or similar device. Usually, this feedback is displayed on a video display device, such as a television, monitor, touchscreen, or virtual reality headset. After the crisis, the industry matured, dominated by Japanese companies such as Nintendo, Sega and Sony, and established practices and methods surrounding the development and distribution of video games to avoid a similar decline in the future, many of which continue to be followed. The industry as a whole has also addressed issues related to gender, racial and LGBTQ+ discrimination and the mischaracterization of these minority groups in video games.
People have made comparisons between gamers who participate in states of flow and students in conventional school environments. For many years, the traveling exhibition Videotopia served as the closest representation of such a vital resource. Although computer science departments have been studying the technical aspects of video games for years, theories that examine games as an artistic medium are a relatively recent development in the humanities.