Playing video games serves a purpose in their lives. It could also be used as a coping or stress management method. Video games are fun because they transport us to new realities and meet our needs for achievement and recognition. Video games also keep us interested in puzzles and mini-games, and they attract us because of their attention to detail.
The games are designed to be interactive. They are a way for a person to immerse themselves in a different environment or world. Unlike a movie where you only accompany each other during the trip, a game gives the player complete control. If the controller is clunky or not fun to play, you won't have a good game.
The game must have clear controls and a good response to the player. However, what this type of news shows is that the general public considers video games to be something like a movie. Usually, you'd hear that the story always comes first, and without a great story, you can't have a great game. This can be frustrating for some players, but for others, they feel a great sense of accomplishment when they finally achieve their goal without ever getting hit by the skeleton of a wheel once again.
Roger Ebert, the well-known film critic, has historically argued that “video games can never be art, citing the fact that video games are made to win them, while art must be experienced (Ebert, 20 years old). Anyway, I mention it because video games offer the opportunity to simulate a life that you would otherwise never experience. Think about the most immersive games you've ever played, and it's probably the story that attracted you and made you want to keep playing. The participant recognizes that photographs and possible videos can be taken and irrevocably and perpetually authorizes the UAB to disseminate these images.
The release date of the highly anticipated game Grand Theft Auto IV was announced and marketed to compete with the release of the Iron Man movie. The ultimate effect of using video games for education, whether in schools or in the public sphere, means that video games have been validated by established cultural authorities. Starting with the short film “Diary of a Camper”, shot within the Quake game in 1996, video game fans have adopted the machinima technique to tell their own stories. There were even games that, if you wanted to focus more on general management, offered a comprehensive overview of player contacts, squad creation, salary caps, operations, stadium concessions and a host of other operation-based activities.
Other examples are games that allow you to pass a level and move on, but offer several levels of achievement within them. It's also important to note that the scale of production and profits of video games is similar to that of movies. The game improved these skills for all participants, but regular video game players had a higher skill level than those who didn't play. Video games have also changed the way in which many other forms of media are produced and consumed, from music to cinema.
As hardware advances, so do the graphics presented to the player, and more and more games are leaning towards a hyper-realistic experience that helps immerse the player.