Huge, entertaining, epic, constantly changing, exciting, expansive, expert, extensive. This term refers to additional enemies that usually appear during encounters with a boss. Often you have to balance the additions and hurt the boss. AFK stands for Away from the Keyboard.
This means that a player is temporarily unavailable. AdE, or area of effect, refers to attacks or abilities that affect a certain area. This contrasts with abilities that only hit one target, such as a rifle. Usually, you'll see a circle or other indication of where the ability is currently in effect.
Bots, CPUs, and computers refer to non-human opponents in multiplayer games. Some multiplayer titles allow you to play the game modes alone or with friends in the local multiplayer mode against bots. A bullet sponge refers to an enemy that takes too much damage to kill him (because it absorbs damage like a sponge). For example, an enemy that you expect to kill with a few shots, and who actually ends up with several chargers to defeat him, is a sponge bullet.
This list includes terms used in video games and the video game industry, as well as jargon used by players. He's been covering technology tutorials, video game recommendations, and more as a professional writer for more than eight years. If you've decided to dedicate yourself to video games and want to learn the jargon so they don't confuse you any more, you've come to the right place. Pressing something in a video game means using a cheap tactic to complete a task without much trouble.
The term can refer to a high level of evaluation of an object or character within the limits of the game (as rated by the developer), but it is also used by players on the level lists to refer to the top of the video game's meta. A common video game term for the option to continue the game after losing all of the player's lives, instead of ending the game and starting over from the beginning. The initial screen of a computer, video or arcade game after displaying the credits and logos of the game's developer and publisher. Older computers and video games had relatively simple menu screens that often featured pre-rendered works of art.